Private Declare Function PlaySound Lib "winmm.dll" _
Alias "PlaySoundA" (ByVal Name As String, ByVal hMod As Long, _
ByVal Flags As Long) As LongPlaySound "C:\InStructurez.wav", 0, SND_FILENAME Or SND_ASYNCConst SND_SYNC = &H0          ' play synchronously
Const SND_ASYNC = &H1         ' play asynchronously
Const SND_FILENAME = &H20000  ' name is file name
Const SND_RESOURCE = &H40004  ' name is resource name or atomConst SND_SYNC = &H0           ' play synchronously
Const SND_ASYNC = &H1          ' play asynchronously
Const SND_FILENAME = &H20000   ' name is file name
Const SND_RESOURCE = &H40004   ' name is resource name or atom
Private Declare Function PlaySound Lib "winmm.dll" _
Alias "PlaySoundA" (ByVal Name As String, ByVal hMod As Long, _
ByVal Flags As Long) As Long
Private Sub Form_Load()
PlaySound "C:\InStructurez.wav", 0, SND_FILENAME Or SND_ASYNC
End SubDeclare Auto Function PlaySound Lib "winmm.dll" (ByVal Name _
As String, ByVal hMod As Integer, ByVal Flags As Integer) As IntegerPublic Const SND_SYNC = &H0          ' play synchronously
Public Const SND_ASYNC = &H1         ' play asynchronously
Public Const SND_FILENAME = &H20000  ' name is file name
Public Const SND_RESOURCE = &H40004  ' name is resource name or atomPlaySound("C:\InStructurez.wav", Nothing, SND_FILENAME Or SND_ASYNC)Public Class SoundClass
   Declare Auto Function PlaySound Lib "winmm.dll" (ByVal name _
      As String, ByVal hmod As Integer, ByVal flags As Integer) As Integer
   ' name specifies the sound file when the SND_FILENAME flag is set.
   ' hmod specifies an executable file handle.
   ' hmod must be Nothing if the SND_RESOURCE flag is not set.
   ' flags specifies which flags are set. 
   ' The PlaySound documentation lists all valid flags.
   Public Const SND_SYNC = &H0          ' play synchronously
   Public Const SND_ASYNC = &H1         ' play asynchronously
   Public Const SND_FILENAME = &H20000  ' name is file name
   Public Const SND_RESOURCE = &H40004  ' name is resource name or atom
   Public Sub PlaySoundFile(ByVal filename As String)
      ' Plays a sound from filename.
      PlaySound(filename, Nothing, SND_FILENAME Or SND_ASYNC)
   End Sub
End Class
Private Sub Button1_Click(ByVal sender As System.Object, _
      ByVal e As System.EventArgs) Handles Button1.Click
   Dim SoundInst As New SoundClass()
   SoundInst.PlaySoundFile("C:\ringout.wav")
End Sub[System.Runtime.InteropServices.DllImport("winmm.DLL", 
EntryPoint = "PlaySound", SetLastError = true)]
private static extern bool PlaySound(string Name,
int hMod, int Flags);const int SND_SYNC = 0x0000;          // play synchronously
const int SND_ASYNC = 0x0001;         // play asynchronously
const int SND_FILENAME = 0x00020000;  // name is file name
const int SND_RESOURCE = 0x00040004;  // name is resource name or atomPlaySound(@"C:\InStructurez.wav", 0, SND_SYNC);using System.Windows.Forms;
namespace WinSound
{
    public partial class Form1 : Form
    {
        private TextBox textBox1;
        private Button button1;
        public Form1()  //constructor
        {
            InitializeComponent();
        }
        [System.Runtime.InteropServices.DllImport("winmm.DLL",
        EntryPoint = "PlaySound", SetLastError = true)]
        private static extern bool PlaySound(string szSound, System.IntPtr hMod,
        PlaySoundFlags flags);
        [System.Flags] 
        public enum PlaySoundFlags : int
        {
            SND_SYNC = 0x0000,
            SND_ASYNC = 0x0001, 
            SND_NODEFAULT = 0x0002, 
            SND_LOOP = 0x0008, 
            SND_NOSTOP = 0x0010,
            SND_NOWAIT = 0x00002000, 
            SND_FILENAME = 0x00020000, 
            SND_RESOURCE = 0x00040004 
        }
        private void button1_Click (object sender, System.EventArgs e)
        {
            OpenFileDialog dialog1 = new OpenFileDialog(); 
            dialog1.Title = "Browse to find sound file to play";
            dialog1.InitialDirectory = @"c:\";
            dialog1.Filter = "Wav Files (*.wav)|*.wav";
            dialog1.FilterIndex = 2;
            dialog1.RestoreDirectory = true;
            if(dialog1.ShowDialog() == DialogResult.OK) 
            { 
                textBox1.Text = dialog1.FileName;
                PlaySound (dialog1.FileName, new System.IntPtr(),
 PlaySoundFlags.SND_SYNC);
            } 
        }
    }
}Dim PlaySoundTest As New System.Media.SoundPlayer("C:\InStructurez.wav")
PlaySoundTest.Play()System.Media.SoundPlayer PlaySoundTest = 
new System.Media.SoundPlayer(@"C:\InStructurez.wav");
PlaySoundTest.Play();Dim PlaySoundTest As New _
Microsoft.DirectX.AudioVideoPlayback.Audio("C:\InStructurez.wav")
PlaySoundTest.Play()Microsoft.DirectX.AudioVideoPlayback.Audio PlaySoundTest =
new Microsoft.DirectX.AudioVideoPlayback.Audio(@"C:\InStructurez.wav");
PlaySoundTest.Play();BOOL PlaySound(LPCSTR pszSound,HMODULE hmod,DWORD fdwSound);#include 
int main(void)
{
	PlaySound("myfile.wav",NULL,SND_FILENAME|SND_ASYNC);
	return 0;
}Add code here...